Acoustics on GPU 2004 -  Marcin Jędrzejewski (s1525@pjwstk.edu.pl , marcinj@aster.pl)

F1 - Help - toggles help text
F11 - Exit

F2 - Animate sound source, if it has preset waypoint list, to add new points use <ctrl>
F3 - Show all rays/just hitting, shows all generated rays or just the ones that have hit receiver
F4 - Spherical ray distribution
F5 - Plane ray distribution
F6 - Sound rays snapshot
F7 - Show/hide stats
F8 - 3D/top view switch
+/- - zoom in/out

Ctrl - add sound waypoint, it is placed in the location where current camera is located
n - save waypoints, saves waypoint list to file mapname.pth in data directory
m - clear waypoints

Left mouse button - move world, one click enters camera positioning mode, second click quits this state
Up/Down/Left/Right buttons - moves receiver in topview or 3D view


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